Table of Contents
1. Intentions 3
a. Level Design Intention 3
b. Top-down view and Players’ Experience 3
2. Questions and Metrics 3
a. Research questions 4
b. Interview questions 4
c. Metric: Mood Expression 4
d. Metric: Frustration 5
e. Metric: Lost Index 6
f. Metric: Parkour Difficulty 7
g. Metric: Fun Factor 8
3. Analysis 9
a. Metric: Mood expression 9
b. Metric 4 : Frustration 9
c. Metric 2 : Lost Index 10
d. Metric: Parkour Difficulty 10
e. Additional observations 11