Table of Contents

1. Intentions 3

a. Level Design Intention 3

b. Top-down view and Players’ Experience 3

2. Questions and Metrics 3

a. Research questions 4

b. Interview questions 4

c. Metric: Mood Expression 4

d. Metric: Frustration 5

e. Metric: Lost Index 6

f. Metric: Parkour Difficulty 7

g. Metric: Fun Factor 8

3. Analysis 9

a. Metric: Mood expression 9

b. Metric 4 : Frustration 9

c. Metric 2 : Lost Index 10

d. Metric: Parkour Difficulty 10

e. Additional observations 11